Game Idea: Color Bounce

Game Idea: Color Bounce

Color Bounce is a hybrid casual game that combines elements of endless runner and color-matching games. The player controls a bouncing ball that changes color and must avoid obstacles and collect color-matching gems to gain points. The game gets progressively difficult as the player advances.

Step-by-Step Development Guide

  1. Create a new Unity project
    Start by creating a new 2D Unity project. Set the project name, location, and select 2D mode.

  2. Set up the game scene
    In the default scene, delete the default main camera and create a new 2D Orthogonal camera. Set the camera size to 5.

  3. Create the player character

  4. Create the PlayerController script

    • Create a new C# script called "PlayerController" and attach it to the ball GameObject.
    • Open the script in your preferred code editor and add the following code:
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float jumpForce = 10f;
    public Color[] colors;

    private Rigidbody2D rb;
    private SpriteRenderer spriteRenderer;
    private int currentColorIndex;

    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
        spriteRenderer = GetComponent<SpriteRenderer>();
        ChangeColor();
    }

    void Update()
    {
        if (Input.GetButtonDown("Jump") || Input.GetMouseButtonDown(0))
        {
            rb.velocity = Vector2.up * jumpForce;
        }
    }

    void ChangeColor()
    {
        currentColorIndex = Random.Range(0, colors.Length);
        spriteRenderer.color = colors[currentColorIndex];
    }

    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("ColorChanger"))
        {
            ChangeColor();
            Destroy(other.gameObject);
            return;
        }

        if (other.CompareTag("Gem"))
        {
            if (other.GetComponent<SpriteRenderer>().color != colors[currentColorIndex])
            {
                Debug.Log("GAME OVER");
                // Implement game over logic here
            }
            else
            {
                Debug.Log("GEM COLLECTED");
                // Implement point increment and gem destruction here
            }
        }
    }
}
  1. Create the obstacle and gem prefabs

    • Create GameObjects for the obstacles and gems.
    • Attach the appropriate sprites and set up colliders (e.g., BoxCollider2D for obstacles, CircleCollider2D for gems).
    • Create prefabs for the obstacles and gems.
  2. Set up the color changer

    • Create a color changer GameObject with a custom sprite or a simple shape.
    • Add a BoxCollider2D and set it to be a trigger.
    • Add a "ColorChanger" tag to the GameObject and apply the tag.
  3. Create the LevelSpawner script

    • Create a new C# script called "LevelSpawner" and attach it to an empty GameObject in the scene.
    • Open the script in your preferred code editor and add the following code:
using UnityEngine;

public class LevelSpawner : MonoBehaviour
{
    public GameObject obstaclePrefab;
    public GameObject gemPrefab;
    public GameObject colorChangerPrefab;
    public float spawnInterval = 2f;

    private float timeToSpawn;

    void Update()
    {
        if (Time.time >= timeToSpawn)
        {
            SpawnObstacles();
            timeToSpawn = Time.time + spawnInterval;
        }
    }

    void SpawnObstacles()
    {
        // Instantiate obstacles, gems, and color changers with random positions and colors
    }
}
  1. Implement the SpawnObstacles method

  2. Create a GameManager script

  3. Design the UI

  4. Test and polish the game

Once you have implemented all the steps, you will have a unique hybrid casual game, Color Bounce. You can add more features, such as power-ups, different types of obstacles, or a global leaderboard, to further enhance the game.

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